securet Posted December 13, 2016 Share Posted December 13, 2016 I once read there is an optimal scale for some physics engine, in regard of meshsize. Like performance is better if meshes are in a range between 0.5 and 10. Or that there is a reduction in performance if Meshes are in a range between 50 and 1000. Or doesn't the meshsize matter in babylonjs? Quote Link to comment Share on other sites More sharing options...
RaananW Posted December 13, 2016 Share Posted December 13, 2016 Oimo has a world-size variable, which was reset to 1 (used to be 100). if you use oimo, play with this to fit your world (or leave it with 1 and make sure your meshes fit) Quote Link to comment Share on other sites More sharing options...
securet Posted December 13, 2016 Author Share Posted December 13, 2016 k, ty Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted December 13, 2016 Share Posted December 13, 2016 They tend like bigger numbers for accuracy, I tend to stick to 10, but have used 100 before. Quote Link to comment Share on other sites More sharing options...
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