MasterK Posted December 12, 2016 Share Posted December 12, 2016 https://github.com/BabylonJS/Babylon.js/blob/master/src/Rendering/babylon.renderingManager.ts#L161 why change the groupIndex? it'll cause bug!! something not matched. when i dont have mesh on groupId 0,1 and have some mesh on groupId 2. and i have something like spriteManager or canvas2d on group 1. the mesh will be covered by sprite or canvas2d!!! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 12, 2016 Share Posted December 12, 2016 I chose to remove the rendering group if nothing is rendered inside. But I agree this is highly questionable I'm not opposed if you want to PR the removal of this line MasterK 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 13, 2016 Share Posted December 13, 2016 I fixed it actually Quote Link to comment Share on other sites More sharing options...
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