Cold_Meson_06 Posted December 10, 2016 Share Posted December 10, 2016 Yes i know that all the sprites in a ParticleContainer must share the same base texture. I want to create animated particles inside a particle container but, when i try to change the texture of an sprite for other frame of the same base texture, dont work. The question is: I can set the texture of sprites inside a particle container only when i create them? And sorry for the bad english. Quote Link to comment Share on other sites More sharing options...
Fatalist Posted December 10, 2016 Share Posted December 10, 2016 You need to tell it that uv-s are dynamic: new PIXI.ParticleContainer(1000, {scale: false, position: true, rotation: false, uvs: true, alpha: false}); Quote Link to comment Share on other sites More sharing options...
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