Visam Posted December 9, 2016 Share Posted December 9, 2016 Hi May be it is a stupid question, but I did not find a method to merge two bounding boxes. I am importing a scene from a file (BABYLON.SceneLoader.ImportMesh). The result is an array of meshes. I can get a bounding box (mesh.getBoundingInfo().boundingBox) of each mesh from the array. But I would like to have a bounding box for whole scene. Of course, I can merge meshes ( BABYLON.Mesh.MergeMeshes ) and get the bounding box. But it is not a solution. Brg Mikhail Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 10, 2016 Share Posted December 10, 2016 Hello you can get the size of your scene with scene.getWorldExtends(); (https://github.com/BabylonJS/Babylon.js/blob/master/src/babylon.scene.ts#L2772) Quote Link to comment Share on other sites More sharing options...
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