royibernthal Posted December 9, 2016 Share Posted December 9, 2016 I'd like to be able to choose whether to use or ignore a skeleton, assuming ignoring a skeleton will improve the performance. (each bone reduces the performance as far as I understand, even when no animation is played) The purpose is to use the skeleton during the model's animation, and ignore it when no animation is played. Is such a thing possible? Will it improve the performance or is it already optimized in bjs core? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 9, 2016 Share Posted December 9, 2016 You can simply set mesh.skeleton = null to ignore the skeleton royibernthal 1 Quote Link to comment Share on other sites More sharing options...
royibernthal Posted December 9, 2016 Author Share Posted December 9, 2016 Oh I see. Will it improve the performance? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 9, 2016 Share Posted December 9, 2016 for sure but not as much as you may want Quote Link to comment Share on other sites More sharing options...
royibernthal Posted December 9, 2016 Author Share Posted December 9, 2016 Gotcha Thanks Quote Link to comment Share on other sites More sharing options...
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