clementlvsr Posted December 9, 2016 Share Posted December 9, 2016 Hi ! I noticed a bug with the hightlight layer and the sprite transparency, if the sprite overlapse the highlight object, the sprite take the color of the layer. I tried to add the sprite to another renderingId but it was the same ! I attach a screen and a playground ( http://www.babylonjs-playground.com/#1UJAM6 ) to test ! Thanks for the answers ! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 9, 2016 Share Posted December 9, 2016 ping @Sebavan Quote Link to comment Share on other sites More sharing options...
Sebavan Posted December 10, 2016 Share Posted December 10, 2016 Hello, It is unfortunately a known bug as it also exists for particles :-( The issue is that there is no good fix for it. You can workaround it by using two cameras and placing your sprites in the second one with a layer mask: http://www.babylonjs-playground.com/#1UJAM6#1 I will think more about it to see what could be done in 2.6. Quote Link to comment Share on other sites More sharing options...
clementlvsr Posted December 12, 2016 Author Share Posted December 12, 2016 Hi Sebavan, Thanks for the answer! Two camera generate 2 rendering and it is a little bit heavy for the application. I'll try to take a look on the code! Thanks again Quote Link to comment Share on other sites More sharing options...
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