MackeyK24 Posted December 9, 2016 Share Posted December 9, 2016 Did we change the Debug Layer to the ne Debug Layer the BabylonJS guys have been working on... If so... Has the API changed to test for visible and showing the debug layer... If not... i now all of sudden get an error when trying to bring up the debug layer (using latest dist preview release)... No message ... just a yellow exclamation sign. Any body else getting this with latest list preview (12/8/16) ??? Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted December 9, 2016 Author Share Posted December 9, 2016 @Deltakosh Did that other babylonjs guy you were talking about get the new Debug Layer going ??? Has the API changed ??? Quote Link to comment Share on other sites More sharing options...
Sebavan Posted December 9, 2016 Share Posted December 9, 2016 Hello, Yes we are working on it, this is all a new amazing one incoming !!! Main issue is currently some part of it has been done but not all :-( my last PR is fixing the bundling webpacking issue and the awesome @Temechon who kindly contribute the new one will fix the visibility bug really soon. I have got great hope this would be in before Monday. CU, Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 9, 2016 Share Posted December 9, 2016 Indeed, really soon Wingnut 1 Quote Link to comment Share on other sites More sharing options...
jerome Posted December 9, 2016 Share Posted December 9, 2016 those guys are crazy... I guess they are cooking us something very special MasterK 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted December 9, 2016 Share Posted December 9, 2016 XMLHttpRequest cannot load http://www.babylonjs.com/inspector.js. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://playground.babylonjs.com' is therefore not allowed access. The response had HTTP status code 404. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 9, 2016 Share Posted December 9, 2016 should be good right now Nabroski 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted December 9, 2016 Share Posted December 9, 2016 I can click multiple times, exe only once would be nice. Anything else is great! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 10, 2016 Share Posted December 10, 2016 @Temechon is working hard on fixing the last issues Quote Link to comment Share on other sites More sharing options...
Wingnut Posted December 10, 2016 Share Posted December 10, 2016 Ain't it beautiful? Wow. Nice work, you guys! Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 10, 2016 Share Posted December 10, 2016 Hey, I think it's fixed now Quote Link to comment Share on other sites More sharing options...
Nabroski Posted December 10, 2016 Share Posted December 10, 2016 as long as nobody ever resize the browser window. it works great! Quote Link to comment Share on other sites More sharing options...
adam Posted December 10, 2016 Share Posted December 10, 2016 Dude is afraid of the new debug layer. http://www.babylonjs-playground.com/#1EVNNB#31 Nabroski 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted December 10, 2016 Share Posted December 10, 2016 recently i ask myself more often what the guys from phaser are doing. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted December 10, 2016 Share Posted December 10, 2016 The character disappears on PG of Adam. And I notice that if you click Editor, the window does not resize correctly. where are the labels and the console that were very useful on the previous version of DebugLayer? Otherwise, it changes a lot, I am split between what is done now and before. I have the nostalgia for debugLayer version 1. But I like this one too. On my project, I have this error: (I have a white window that appears only.) I still have this error also on my project if I hide the debugLayer: http://www.html5gamedevs.com/topic/26937-debug-layer-just-broke/?do=findComment&comment=154535 With this function : switchDebugLayer = function() { if(global.scene) { if(global.scene.debugLayer.isVisible()) { global.scene.debugLayer.hide(); } else { global.scene.debugLayer.show(true, global.scene.activeCamera); } } }; Result: Quote Link to comment Share on other sites More sharing options...
adam Posted December 11, 2016 Share Posted December 11, 2016 I can get Dude to appear again by going to the Mesh tab of the debug layer and clicking on all the eyes. This new debug layer is really impressive. Thanks for all your hard work building it. Temechon 1 Quote Link to comment Share on other sites More sharing options...
adam Posted December 11, 2016 Share Posted December 11, 2016 I'm interested in adding a feature that would allow you to turn on the BoneAxesViewer for individual bones. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 11, 2016 Share Posted December 11, 2016 Please go ahead Adam @Temechon I noticed the same bug as Adam on the Sandbox. Meshes are turned off by default @all: Please be patient, it is a really tough work done by Temechon. Please report bugs or even more please help chase them and fix them Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 11, 2016 Share Posted December 11, 2016 Weird bug dad72, thank you for pointing out... For the error on hide method, are you using the very last version ? It should be fixed by now. @adam : no problem at all ! I will write a doc to explain how to contribute ""soon"" adam 1 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted December 11, 2016 Share Posted December 11, 2016 I do not know if this can help, but my canvas is in a layer. The bug is located in: http://www.babylonjs.com/babylon.inspector.bundle.js line 408 with (Right-hand side of 'instanceof' is not an object) /***/ }, /* 5 */ /***/ function(module, exports, __webpack_require__) { /*** IMPORTS FROM imports-loader ***/ if(e instanceof BABYLON.PrimitiveAlignment) }, Quote Link to comment Share on other sites More sharing options...
Nabroski Posted December 11, 2016 Share Posted December 11, 2016 i also will implement few features soon, i start experiment over an hour, i leave it here, so i can come back. thank you http://www.babylonjs-playground.com/#1SVBY1#0 Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 11, 2016 Share Posted December 11, 2016 @Dad72 This is a known bug... Please include babylon.canvas2d.js to fix it (and sorry for this!) I'll work on a fix asap. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted December 11, 2016 Share Posted December 11, 2016 Ah, Ok, this work. I notice some bugs : (I hope this will help, I understand it's not stable) - isVisible value false when the panel is open. (The variable is saved to false before the panel opens, but is not true when it is opened.) - FPS are freeze 55/60 or that my scene is empty and should be a 60/60 (In fact they do not update, of times freeze at 58/60 and other times 60/60 after refresh browser, fps is fixed continuously) - Close the inspector panel not work - Create the inspector an external popup can not be handed over normally (reconnect) - Labels on mesh no longer exist? Good luck with this new debugLayer. Quote Link to comment Share on other sites More sharing options...
MasterK Posted December 13, 2016 Share Posted December 13, 2016 resize current canvas is really a problem... i copy the old DebugLayer to my project to use now... Quote Link to comment Share on other sites More sharing options...
Nabroski Posted December 13, 2016 Share Posted December 13, 2016 @Temechon That you for all you work, its a nice tool. And i dont want to upset you. But currently its unusable. I also have to time to contribute. It looks great! in this pre pre alpha status Quote Link to comment Share on other sites More sharing options...
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