gryff Posted December 8, 2016 Share Posted December 8, 2016 When I load files into the Sandbox, the scene displays nicely. However, clicking on the little "gauge" button to bring up the stats I get this error: Error status: 404 - Unable to load http://www.babylonjs.com/inspector.js which I assume means it can't find the script file. Wonders to self, "Am I the only person who uses the Sandbox?" cheers, gryff Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 8, 2016 Share Posted December 8, 2016 No we are a lot using it But so far we are working on a new version of the the debug layer (almost done, I will publish it tomorrow). You won't regret the wait gryff 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted December 8, 2016 Author Share Posted December 8, 2016 1 hour ago, Deltakosh said: we are working on a new version of the the debug layer (almost done, I will publish it tomorrow). @Deltakosh : Ah ha - now you have me intrigued!! Guess I will have to wait a day to see the improvements - though I have always been happy using it Along with the Arc Rotate camera from Blender,, It is my go-to tool for fast checking scene layouts. cheers gryff Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 9, 2016 Share Posted December 9, 2016 You should try it now (clear your cache first :)) Quote Link to comment Share on other sites More sharing options...
gryff Posted December 9, 2016 Author Share Posted December 9, 2016 @Deltakosh : OK , cleared cache and loaded babylon file - I get this error: TypeError: invalid 'instanceof' operand BABYLON.PrimitiveAlignment babylon.inspector.bundle.js:408:14805 Seems to be referring to the "inspector" again. It does pop up a white layer above the icons - but nothing in it Edit : Seems to be working in the PG cheers, gryff Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 9, 2016 Share Posted December 9, 2016 Yep i have the same issue Investigating Quote Link to comment Share on other sites More sharing options...
gryff Posted December 9, 2016 Author Share Posted December 9, 2016 @Deltakosh : I guess I spoke too soon about the PG. Everything seems ok - then I clicked the "+Debug" and it displays the panel fine and changes the button to "-Debug". Clicking that does nothing except change the button back to "+Debug". If that is clicked again then a second info panel opens. You can repeat that multiple times ... and keep adding panels It is Friday afternoon - not time to be trying to fix code - time to be thinking of that glass of wine or a beer . Mind you, I've just been out walking my daughter's Italian Greyhound in a snow squall with 35km/hour winds - now I'm drinking hot chocolate cheers, gryff Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 9, 2016 Share Posted December 9, 2016 No worry:) we are still working on it so expect some issues for a good week before we reach a stable version Quote Link to comment Share on other sites More sharing options...
gryff Posted December 10, 2016 Author Share Posted December 10, 2016 @Deltakosh : I see an advance has been made - see image below. I can now load a .babylon file and textures with no complaints to the "inspector" Now, just idiosyncratic with the interface - the big white area, odd behaviour on resizing, reloading the file (if I missed a texture) But that has nothing to do with BJS itself You work all night DK ?? No need - I can wait. cheers, gryff Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 11, 2016 Share Posted December 11, 2016 I do not. This is all by @Temechon He did a really great work. And he is working day and night to polish it and fix the latest bugs Quote Link to comment Share on other sites More sharing options...
gryff Posted December 12, 2016 Author Share Posted December 12, 2016 @Deltakosh : And thanks to @Temechon : it gets better every time I try it cheers, gryff Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 13, 2016 Share Posted December 13, 2016 Thanks @gryff Quote Link to comment Share on other sites More sharing options...
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