amakaseev Posted December 8, 2016 Share Posted December 8, 2016 SpriteSheet Packer is open source project.Core Developers: * amakaseevStart date of development: 8.01.2014Github: http://amakaseev.github.io/sprite-sheet-packer/ Uses Qt - Digia Plc, LGPL license. Having noticed interest cocos2d-x communities in sprite packer with GUI solved will share the development. Description: SpriteSheet Packer - utility which allows to you collect sprites in atlas. Information about sprites frames can be exported in pixijs / cocos2d-x format or, merely, in json-file. Also, exist ability to add own formats. Firstly, this project was developed for own needs, but in certain moment I thought that it can be useful for other devs I performed some fixes and placed it in open source. Will be glad to hear feedbacks, Best Regards, Alexey. Chezt and Bikas 2 Quote Link to comment Share on other sites More sharing options...
vamos Posted December 8, 2016 Share Posted December 8, 2016 It's amazing that we can use something like this for free. Thanks for sharing! It looks as good as paid-for options. I will certainly try it. Quote Link to comment Share on other sites More sharing options...
amakaseev Posted December 16, 2016 Author Share Posted December 16, 2016 1.0.6 Generate atlas in thread Added animation preview Added updater Created installer for MacOS MacOS download in the next few days there will be also Windows the version Quote Link to comment Share on other sites More sharing options...
Jambutters Posted January 5, 2017 Share Posted January 5, 2017 Sweet, thanks for making an alternative to the texturepacker monopoly. SAVE US Quote Link to comment Share on other sites More sharing options...
mattstyles Posted January 5, 2017 Share Posted January 5, 2017 2 hours ago, Jambutters said: texturepacker monopoly. SAVE US Quite a few here, even more crop up if you search for spritesheet, and thats only one source. hardly a monopoly. The texture packer in this thread looks great though and I saw it comes with a cli which is great stuff! Quote Link to comment Share on other sites More sharing options...
amakaseev Posted January 6, 2017 Author Share Posted January 6, 2017 12 hours ago, Jambutters said: Sweet, thanks for making an alternative to the texturepacker monopoly. SAVE US Thanks, I am glad if it is useful for someone 9 hours ago, mattstyles said: Quite a few here, even more crop up if you search for spritesheet, and thats only one source. hardly a monopoly. The texture packer in this thread looks great though and I saw it comes with a cli which is great stuff! Didn't think that at this forum someone will pay attention on a spritepacker as for html5 of developers the majority of opportunities of the packer aren't necessary but time so then I will support this topic Quote Link to comment Share on other sites More sharing options...
amakaseev Posted January 6, 2017 Author Share Posted January 6, 2017 1.0.7 * Update pngquant * Removed webenginewidgets * Added forceSquared option * Added ETC2 and ETC2A pixel format * Complete pvr.ccz compressed file format * Created installer for Windows download in the near future I will add encrypting of content Quote Link to comment Share on other sites More sharing options...
amakaseev Posted February 9, 2017 Author Share Posted February 9, 2017 1.0.8 * Added WebP image format * Added content protection in pvrtc * Added support DXT1 DXT3 DXT5 pixel format and fixed ETC1(2) * Supported multi window added by TheCodez download Content protection of content same as well as in a TexturePacker mattstyles 1 Quote Link to comment Share on other sites More sharing options...
ClusterAtlas Posted February 17, 2017 Share Posted February 17, 2017 Was looking to test it today, noticed an error on 32-bit Windows 7 Quote Link to comment Share on other sites More sharing options...
amakaseev Posted February 17, 2017 Author Share Posted February 17, 2017 yes it is possible on the 32nd bit Windows won't be started, I didn't build 32 bit version... but you can compile it from source codes PS: there can be I following the version will compile for 32 bit... unfortunately (or fortunately I practically don't work for Windows) Quote Link to comment Share on other sites More sharing options...
ClusterAtlas Posted February 17, 2017 Share Posted February 17, 2017 Thanks for replying Can you please provide instructions / what tools to use on compiling? (Never tried C++, ever) Would love to try it out! Quote Link to comment Share on other sites More sharing options...
amakaseev Posted February 17, 2017 Author Share Posted February 17, 2017 Unfortunately you should have the installed VisualStudio and QT https://www.qt.io/download-open-source/ Qt 5.8.0 for Windows 32-bit (VS 2015, 1.0 GB) (info) Quote Link to comment Share on other sites More sharing options...
amakaseev Posted February 17, 2017 Author Share Posted February 17, 2017 but likely don't try... as dll for 32b will be for certain necessary to Windows I will try to find access to Windows in the nearest future and to build for you Quote Link to comment Share on other sites More sharing options...
amakaseev Posted February 17, 2017 Author Share Posted February 17, 2017 Try this plz SpriteSheetPacker-Installer_32b.exe Quote Link to comment Share on other sites More sharing options...
ClusterAtlas Posted February 18, 2017 Share Posted February 18, 2017 Works perfectly! Thank you so much By the way, last night due to the lack of it I used the 64-bit version on a Windows Server 64-bit, just wanna say that it worked too! <3 Quote Link to comment Share on other sites More sharing options...
Bikas Posted February 18, 2017 Share Posted February 18, 2017 Looks awesome! Can't wait to use it. Quote Link to comment Share on other sites More sharing options...
amakaseev Posted February 19, 2017 Author Share Posted February 19, 2017 Thanks for good responses, I am glad that this work is useful Quote Link to comment Share on other sites More sharing options...
MaraRoses Posted November 15, 2017 Share Posted November 15, 2017 Hello I've got a question. Dont know if this topic is the right to put it bu anyway, my question: Well i have a texture atlas (created with TexturePacker) with some sprites. I add in stage successfully a sprite like this: this.testImage = new Phaser.Sprite(this.game, 0, 0, 'atlas', 'test'); this.gameContainerGroup.add(this.testImage); Now need in my code to use the texture of this sprite (for applying a filter). When i write this.testImage.texture shows me the whole atlas. Please need a help anyone can help what can i do? Quote Link to comment Share on other sites More sharing options...
amakaseev Posted November 15, 2017 Author Share Posted November 15, 2017 Hi 2 hours ago, MaraRoses said: Now need in my code to use the texture of this sprite (for applying a filter). When i write this.testImage.texture shows me the whole atlas. I didn't work with Phaser if it is based on Pixi js, then you should apply a filter not on texture and on a container. Quote Link to comment Share on other sites More sharing options...
Chezt Posted April 5, 2018 Share Posted April 5, 2018 Hey, I want to say thank you! this really saves me. If anyone interested I make data format for phaser SpriteSheetPacker-phaser.zip Quote Link to comment Share on other sites More sharing options...
amakaseev Posted April 5, 2018 Author Share Posted April 5, 2018 Excellent work! You can add this format to sprite-sheet-packer, create pull request, and I will add to one of official formats. Quote Link to comment Share on other sites More sharing options...
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