unicomp21 Posted December 8, 2016 Share Posted December 8, 2016 Is there a way to uv unwrap after creating a mesh via CSG? (ie so I can generate textures) Quote Link to comment Share on other sites More sharing options...
Convergence Posted December 8, 2016 Share Posted December 8, 2016 There is always mesh.setVerticesData('uv'), but its somewhat daunting for anything more complex than a primitive shape.. Quote Link to comment Share on other sites More sharing options...
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