spelagon Posted April 1, 2013 Share Posted April 1, 2013 Just finished a classic Match-3 game for mobiles (works on desktop too).The core game logic was written in TypeScript and for the rendering and sound I used Cocos2D-HTML5. It has a lot of features and very active development so will probably use it in coming projects too. If you have any questions or feedback please post here! www.spelagon.com/Cocos2D/Shrooms/index.html MagnusSpelagon AB Quote Link to comment Share on other sites More sharing options...
tyson Posted April 1, 2013 Share Posted April 1, 2013 Nice! It seems to have a low framerate for some reason. Did you intentionally limit it? I like Cocos2d-html5 too. Although some bugs crop up now and then in some releases. Quote Link to comment Share on other sites More sharing options...
spelagon Posted April 3, 2013 Author Share Posted April 3, 2013 Nice! It seems to have a low framerate for some reason. Did you intentionally limit it? Well I use the standard 60 fps limit.I get a steady 23-25 fps on iPad 1 and iPhone 4. Very bad fps in Android built in browser (Samsung Galaxy Tab 2), but using Chrome for Android it is pretty good actually. Which device did you try it on? Then again, maybe 25 fps is kind of low.. Quote Link to comment Share on other sites More sharing options...
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