samme Posted December 8, 2016 Share Posted December 8, 2016 Please see the fun examples | source Link to comment Share on other sites More sharing options...
s4m_ur4i Posted December 8, 2016 Share Posted December 8, 2016 "stoped because of low fps" But okay, I think that's the deal with a 1.1 dualcore macbook running this haha -- great work! thanks man The rain example is extremely useful! Do you have some kind of measurement to what it increases on performance - compared to an physics enabled emitter class? samme 1 Link to comment Share on other sites More sharing options...
samme Posted December 10, 2016 Author Share Posted December 10, 2016 @SamTheMighty thanks! I haven’t done a lot of comparisons but for me the bouncy balls example (10,000 particles) runs at 60fps vs 2fps. s4m_ur4i 1 Link to comment Share on other sites More sharing options...
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