saibotlive Posted December 7, 2016 Share Posted December 7, 2016 My last game was created with phaser 2.4 and I used bitmaptext, which worked well but the game itself had performance issues. Since updating to phaser version > 2.6, my bitmaptexts now look pixelated, especially when used at smaller font sizes and scaled down. Had anyone experienced this? How can it be fixed? Link to comment Share on other sites More sharing options...
saibotlive Posted December 7, 2016 Author Share Posted December 7, 2016 Currently with later Phaser versions, my game runs steadily with full 60fps, this bitmaptext problem is the only issue that I have now. The only other option I have is to create bitmap fonts with the exact sizes that I use in-game but I hope there's another way to fix this. Link to comment Share on other sites More sharing options...
saibotlive Posted December 7, 2016 Author Share Posted December 7, 2016 I have also added 2 photos, the 2.4.3 version is perfect but the 2.6.2 version looks jagged and pixelated. I really need the help of anyone ? Link to comment Share on other sites More sharing options...
drhayes Posted December 8, 2016 Share Posted December 8, 2016 I do exactly that: create bitmap fonts at the exact size they'll be in game. That's the only I know of to control how they look. Another option might be to generate the text you'll need during preload and store them in the cache at the proper size. When you need them you could then pull them out of the cache like any other image. Link to comment Share on other sites More sharing options...
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