Sanic Posted December 6, 2016 Share Posted December 6, 2016 Basically, when I zoom out of a tilemap layer the draw region remains the same so the map ends up sitting in the top left corner of my screen when I zoom out: [cap of the top left corner of my game screen, zoom at 0.5] I've tried changing the layer width/height and the layer's canvas width/height but that just reverses the scaling. What can I do to get the tilemap to draw the other areas when scaling? Link to comment Share on other sites More sharing options...
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