Herbert Posted December 6, 2016 Share Posted December 6, 2016 Hi there, for some low performance devices, phaser's webgl renderer doesn't work, but when I try pixi V3, it goes well, so I am wondering is there any chance to use PIXI V3 renderer in Phaser? Link to comment Share on other sites More sharing options...
rich Posted December 6, 2016 Share Posted December 6, 2016 In short, no. I did spend a while integrating Pixi 3 with Phaser 2 (some time ago) but it made no difference to frame rates at all, and was actually profiling slower. This is no fault of Pixi, it's just the way Phaser uses it. For your specific use-case I would recommend just using Pixi 4 outright and build your own libs around it, or see if you can profile the cause of the slow down and eliminate it (sometimes it's something trivial like using too large / many textures, or Text, or Debug, or Graphics calls - and sometimes it's not) Link to comment Share on other sites More sharing options...
Herbert Posted December 7, 2016 Author Share Posted December 7, 2016 13 hours ago, rich said: In short, no. I did spend a while integrating Pixi 3 with Phaser 2 (some time ago) but it made no difference to frame rates at all, and was actually profiling slower. This is no fault of Pixi, it's just the way Phaser uses it. For your specific use-case I would recommend just using Pixi 4 outright and build your own libs around it, or see if you can profile the cause of the slow down and eliminate it (sometimes it's something trivial like using too large / many textures, or Text, or Debug, or Graphics calls - and sometimes it's not) hi rich, thanks for your advice, we will spend a while more to find the problem. Link to comment Share on other sites More sharing options...
Herbert Posted December 7, 2016 Author Share Posted December 7, 2016 13 hours ago, rich said: In short, no. I did spend a while integrating Pixi 3 with Phaser 2 (some time ago) but it made no difference to frame rates at all, and was actually profiling slower. This is no fault of Pixi, it's just the way Phaser uses it. For your specific use-case I would recommend just using Pixi 4 outright and build your own libs around it, or see if you can profile the cause of the slow down and eliminate it (sometimes it's something trivial like using too large / many textures, or Text, or Debug, or Graphics calls - and sometimes it's not) hi rich, thanks for your advice, we will spend a while more to find the problem. Link to comment Share on other sites More sharing options...
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