luknei Posted December 5, 2016 Share Posted December 5, 2016 Hello, Currently I'm working on my game environment. So I found and bought low poly but quite large forest scene. Almost everything works fine except that when moving camera around some trees are rendered in wrong order. I actually don't have a clue what could be wrong. Is it a model? or maybe some properties of the mesh or whole scene is set wrong? Adding a screenshot of the scene and the bug. Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted December 5, 2016 Share Posted December 5, 2016 HI r u use from transparent or alpha map i recommend for you to use discard for make that Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 5, 2016 Share Posted December 5, 2016 Yep as @NasimiAsl mentioned you should use diffuse texture with alpha (to trigger use of alpha testing) instead of opacitytexture which uses transparency and then remove the face ordering NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
luknei Posted December 6, 2016 Author Share Posted December 6, 2016 Thanks a lot! Quote Link to comment Share on other sites More sharing options...
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