Gijs Posted December 3, 2016 Share Posted December 3, 2016 Hi all, Apparently points are not considered to be in a triangle when they are on the edges - is that "expected behavior"? It isn't to me... BABYLON.Vector2.PointInTriangle(new BABYLON.Vector2(0, 0), new BABYLON.Vector2(0, 0), new BABYLON.Vector2(0, 1), new BABYLON.Vector2(1, 1)) Thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 5, 2016 Share Posted December 5, 2016 Hello, it should not can you provide a PR to fix it? Quote Link to comment Share on other sites More sharing options...
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