Jacob Sam Posted December 3, 2016 Share Posted December 3, 2016 Hi guys, Im using Buildbox and Construct 2 to build my games... i found some constraints in Builbox because it does not allow me to do certain games like puzzle ones... Construct 2 lincese is much cheaper...(i dont have to pay 99 dollars a month). So it is worth using it? Can i do eggerland mistery game using construct 2? Or do you think there is other tools available for handling more complex games (2d games - i also have unity 3d installed). What do you think about it? Quote Link to comment Share on other sites More sharing options...
mattstyles Posted December 3, 2016 Share Posted December 3, 2016 Ultimately, if you want true freedom to create whatever you can think of, you'll have to learn to code without the help of a tool like Construct or Gamemaker, although, having said that you'll have to think about what you want because the potential increase in productivity these tools can give you is considerable. Buildbox does seem very expensive, but, then again the quality of their showcase games looks exceptionally high (hard to tell though without having played them, nice graphics go a long way in a showcase! The gameplay might be janky or load times could be horrendous for all I know). Quote Link to comment Share on other sites More sharing options...
Jacob Sam Posted December 3, 2016 Author Share Posted December 3, 2016 Agree...the quality of buildbox games are awesome but $99/month still expensive for me. Quote Link to comment Share on other sites More sharing options...
plicatibu Posted December 3, 2016 Share Posted December 3, 2016 I like Phaser, cocos2d-js and openfl. Any of them will let you develop all kind of2D games. IMHO Phaser is the easiest to use and is the one with more tutorials and books. Quote Link to comment Share on other sites More sharing options...
Jacob Sam Posted December 4, 2016 Author Share Posted December 4, 2016 Phaser does have an IDE? Im using Construct 2 since it is cheaper than Buildbox (99$ per month) and it seems more easier handling events. Cocos2d-js is cool...i have here installed. I created a physics game with it. Quote Link to comment Share on other sites More sharing options...
plicatibu Posted December 4, 2016 Share Posted December 4, 2016 There is no specific IDE for phaser. You can pick a good JavaScript editor. Quote Link to comment Share on other sites More sharing options...
Any_Key Posted December 5, 2016 Share Posted December 5, 2016 I've been using Brackets for JavaScript although considering I already use Notepad++ for nearly everything else and it has language options for JavaScript and JSON I may switch to that. Brackets has autocomplete and there's a plugin that can make suggestions for Phaser if you start using that engine as your base. Quote Link to comment Share on other sites More sharing options...
ozdy Posted December 5, 2016 Share Posted December 5, 2016 I use OpenFL, but if you want to target just HTML5, maybe Phaser is a better choice. Quote Link to comment Share on other sites More sharing options...
ArcticArcade Posted December 10, 2016 Share Posted December 10, 2016 I made quite a few puzzle games this year, all with Phaser and Visual Studio (which is free). I reckon it's easier just making my own rather than trying to work around tool limitations. Quote Link to comment Share on other sites More sharing options...
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