Zaidar Posted December 19, 2013 Share Posted December 19, 2013 Hi guys, I've been hearing a lot about CocoonJS recently, so I went to their website and watched the video : https://www.ludei.com/cocoonjs/ It seems really great, but I'm wondering if it's just exaggerate benchmarks in favorable conditions, or if this is really an improvement in game performance ? Is it easy to deploy an game on the differents store from just a HTML5 basic app ?What about when using librairies such as Phaser (or other frameworks) or ThreeJS / BabylonJS ?Is it easy to integrate differents social platform into your gameSame for payement / ingame purchase ? Often on Internet people offer too good to be true solution, so I'm suspicious about most of the things now Any feedback you can give or experience is greatly appreciated ! Thanks you.Cheers. Quote Link to comment Share on other sites More sharing options...
alex_h Posted December 19, 2013 Share Posted December 19, 2013 What about when using librairies such as Phaser (or other frameworks) or ThreeJS / BabylonJS According to Ludei themselves phaser works fine with cocoonJS: http://www.html5gamedevs.com/topic/1364-does-phaser-work-with-ludei/?p=9356 Quote Link to comment Share on other sites More sharing options...
plicatibu Posted December 22, 2013 Share Posted December 22, 2013 How much will it cost? I failed to find this information. Quote Link to comment Share on other sites More sharing options...
blackmoondev Posted December 22, 2013 Share Posted December 22, 2013 Their service (both standard and premium) is free at the moment. (You just need to email them and get the approval for the premium features) Quote Link to comment Share on other sites More sharing options...
plicatibu Posted December 22, 2013 Share Posted December 22, 2013 This kind of thing (free for a while) scares me a lot... you get addicted and dependent of a technology / service and then they start asking a lot of money in order to you keep using their technology... Quote Link to comment Share on other sites More sharing options...
scoots Posted December 23, 2013 Share Posted December 23, 2013 The main issue I've run into is using DOM elements doesn't seem to work. If you're 100% inside the canvas tag it will most likely work fine. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.