Sebavan Posted December 1, 2016 Share Posted December 1, 2016 Metallic workflow is now supported by the BJS PBRMaterial: http://www.babylonjs-playground.com/#12CWQQ#0 You can now precise your metallic texture and what channel to extract the roughness from with those properties on the pbr material: material.metallicTexture = new BABYLON.Texture("https://dl.dropboxusercontent.com/u/55657011/metallicmerge.jpg", scene); material.useRoughnessFromMetallicTextureAlpha = false; material.useRoughnessFromMetallicTextureGreen = true; max123, Dad72, GameMonetize and 7 others 10 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 2, 2016 Share Posted December 2, 2016 doc update incoming Wingnut 1 Quote Link to comment Share on other sites More sharing options...
phaselock Posted December 16, 2016 Share Posted December 16, 2016 Hi, may I ask how were the metallic texture maps generated ? I'm getting very different results between spec and metal workflows. Attached ss uses texture maps from quixel and sample mesh from the quixel wiki. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted December 19, 2016 Share Posted December 19, 2016 Get substance painter or a similar program or even nvidias pbr 3D photoshop plugin. Or yeah quixel is good as well but remember you will still tweek your settings on the shader. super sweet to see you use my model @Sebavan thanks for hooking this up for us! I'm impressed with the result. Quote Link to comment Share on other sites More sharing options...
Wingnut Posted December 19, 2016 Share Posted December 19, 2016 You modeled that gun, @Pryme8? Nice! And, welcome to the forum, @phaselock. Thanks for the feature contribution, @Sebavan. Quote Link to comment Share on other sites More sharing options...
phaselock Posted December 24, 2016 Share Posted December 24, 2016 On 12/19/2016 at 2:42 PM, Pryme8 said: Or yeah quixel is good as well but remember you will still tweek your settings on the shader. ok, thks...I will verify again. 3DO is showing me identical look so not entirely sure if its shader or texture generation discrepancy. On 12/19/2016 at 7:24 PM, Wingnut said: You modeled that gun, @Pryme8? Nice! And, welcome to the forum, @phaselock. Thanks for the feature contribution, @Sebavan. I think @Pryme8 was referring to the helmet in the OP. Thanks for the warm welcome tho @Wingnut Cheers. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted December 25, 2016 Share Posted December 25, 2016 I have gun models like that if you need them as well ^_^, If you have any art questions you can ask me that's how I got into the industry. Quote Link to comment Share on other sites More sharing options...
paleRider Posted May 12, 2017 Share Posted May 12, 2017 Hi there; I'm using Substance Painter to make PBR textures with Metallic/Roughness workflow and wanted to try to make some shaders with the Babylon.js Editor... The Editor seems to be outdated because there is no metallic texture parameter in the PBR material. It will be updated anytime soon?. Thanks in advance. julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted May 12, 2017 Share Posted May 12, 2017 Ping @Luaacro julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted May 13, 2017 Share Posted May 13, 2017 I'm on it ! Thanks for reporting this missing feature Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted May 14, 2017 Share Posted May 14, 2017 The preview version of the editor has been updated and available at http://editor.babylonjs.com/preview/ It'll be soon merged with master and available at http://editor.babylonjs.com Thanks NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
paleRider Posted July 11, 2017 Share Posted July 11, 2017 Excuseme but I've been out of the forums for a time. Thank you Luaacro very much for this great improvement in the editor. For us, coming from the pre-renderized side of 3D CGIs, PBR is the way to go in RT. Best regards. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 11, 2017 Share Posted July 11, 2017 I updated the doc: http://doc.babylonjs.com/overviews/physically_based_rendering (including how to generate env maps) V!nc3r 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted July 13, 2017 Share Posted July 13, 2017 @Sebavan looks like the drop box model and texture links expired! I still have the originals if you need them again for http://www.babylonjs-playground.com/#12CWQQ#0 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted July 13, 2017 Author Share Posted July 13, 2017 i ll try it out soon it should look better now Quote Link to comment Share on other sites More sharing options...
Sebavan Posted July 13, 2017 Author Share Posted July 13, 2017 Here it is: https://www.babylonjs-playground.com/#12CWQQ#51 Dad72 1 Quote Link to comment Share on other sites More sharing options...
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