GameMonetize Posted November 29, 2016 Share Posted November 29, 2016 Hello We plan to ship Babylon.js v2.5 on 12/6/2016. Is that ok for everyone...? V!nc3r and Dad72 2 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 29, 2016 Share Posted November 29, 2016 For me, Yes Quote Link to comment Share on other sites More sharing options...
jerome Posted November 29, 2016 Share Posted November 29, 2016 iessitiz Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted November 29, 2016 Share Posted November 29, 2016 Working on this now, assuming I get it done. Do have couple of questions there. I will proceed without answers, of course. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 29, 2016 Author Share Posted November 29, 2016 Should be ok I can postpone if you want Quote Link to comment Share on other sites More sharing options...
Wingnut Posted November 30, 2016 Share Posted November 30, 2016 New virtual joysticks done? Left virtual joystick graphics atop playground editor... allowed? It's for having two-thumb navigation fun (touch screen) in playground scenes. I think I heard a rumor that the new VJ's were scheduled for 2.5. Shouldn't we start a "checklist" of all systems that are under active dev at this time, and check with their authors... about... where they stand? (Are they at a good point for major version release?) I guess they are all extensions, these days. QI, Canvas2d, etc. Maybe it doesn't matter where they are "at", in dev. Perhaps VJ's will also be an extension, with a dependency on the Canvas2d extension. (I don't see "big pictures" too well. I have small view.) Quote Link to comment Share on other sites More sharing options...
meteoritool Posted November 30, 2016 Share Posted November 30, 2016 I must say I've been waiting for this feature since my day one use of BJS (2.3 i think) : WebAudio: Dopller + Convolver So any getting closer to it is very welcome Big Congrats to all your wonderful work !!! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 30, 2016 Author Share Posted November 30, 2016 Ping @davrous for VJ and WebAudio (They won't be in 2.5) meteoritool 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 30, 2016 Author Share Posted November 30, 2016 here is the current What's New: https://github.com/BabylonJS/Babylon.js/blob/master/dist/preview release/what's new.md Please let me know if you want to add/update something V!nc3r 1 Quote Link to comment Share on other sites More sharing options...
davrous Posted December 1, 2016 Share Posted December 1, 2016 @meteoritool this will be my top priority for 2.6 (with audio sprites). By the way, if you need other features on audio, please feel free to share it with for evaluation. Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted December 2, 2016 Share Posted December 2, 2016 In my quest for some annoying bugs that would prevent 2.5 shipping, I think this one is a bit critical (mostly because it previously worked...) Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted December 2, 2016 Share Posted December 2, 2016 OK, this is one is now resolved, PR will be send in few hours. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 2, 2016 Author Share Posted December 2, 2016 ok cooL! Quote Link to comment Share on other sites More sharing options...
meteoritool Posted December 4, 2016 Share Posted December 4, 2016 On 1/12/2016 at 5:09 PM, davrous said: @meteoritool this will be my top priority for 2.6 (with audio sprites). By the way, if you need other features on audio, please feel free to share it with for evaluation. It's hard to tell .. Web Audio api, as far as I know, can sorta potentially achieve what software audio sequencers do...but integration is complicated for all devices :/ -Accessing the possibilities of Web Audio on a per soundTrack basis, like : Filters, delays, convos... -A collection of basic "spaces" presets : room, hall, cave, etc.. available for the PG, as a Bjs standard feature Voilà, just a few ideas ;;; Quote Link to comment Share on other sites More sharing options...
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