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Babylon.js v2.5 release date.


GameMonetize
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New virtual joysticks done?  Left virtual joystick graphics atop playground editor... allowed?  It's for having two-thumb navigation fun (touch screen) in playground scenes.

I think I heard a rumor that the new VJ's were scheduled for 2.5.

Shouldn't we start a "checklist" of all systems that are under active dev at this time, and check with their authors... about... where they stand?  (Are they at a good point for major version release?)

I guess they are all extensions, these days.  QI, Canvas2d, etc.  Maybe it doesn't matter where they are "at", in dev.  Perhaps VJ's will also be an extension, with a dependency on the Canvas2d extension.   (I don't see "big pictures" too well.  I have small view.)  :)

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On 1/12/2016 at 5:09 PM, davrous said:

@meteoritool this will be my top priority for 2.6 (with audio sprites). 

By the way, if you need other features on audio, please feel free to share it with for evaluation. ;)

It's hard to tell .. Web Audio api, as far as I know, can sorta potentially achieve what software audio sequencers do...but integration is complicated for all devices :/
-Accessing the possibilities of Web Audio on a per soundTrack basis, like : Filters, delays, convos... 
-A collection of basic "spaces" presets : room, hall, cave, etc.. available for the PG, as a Bjs standard feature
Voilà, just a few ideas ;;;
 

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