crffty Posted November 28, 2016 Share Posted November 28, 2016 I'm making an endless runner and need to generate an obstacle every 2-6 seconds for the player to jump over. I have three obstacle sprites, two along the 'ground' and one hanging from the top of the game window. I was thinking about using a group and randomly selecting a key from that group. sprites must enter from the right and move along y until they go of screen on the right then are killed and re-used again. I've been trying multiple methods to active this but with no luck, its all bit over my head, I'm not even sure whats going wrong. So i'm looking for a bit of direction and advice on how to active this. this is the code (mostly) without my attempts as it got a bit missy. vaultage.game = function() {}; // generate a obstacle at a random time between 2 seconds and 6 seconds this.obstacleRate = game.rnd.integerInRange(2000, 6000); this.obstacleTimer = 0; vaultage.game.prototype = { create : function() { // physics engine this.game.physics.startSystem(Phaser.Physics.ARCADE); this.game.physics.arcade.gravity.y = 1000; // sprites // background this.background = this.game.add.tileSprite(0, 0, this.game.width, 360, 'background'); this.background.autoScroll(-100, 0); // ground this.ground = this.game.add.tileSprite(0, 290, this.game.width, 8, 'ground'); this.ground.autoScroll(-180, 0); // player this.player = this.add.sprite(45, 200, 'player'); this.player.animations.add('run'); this.player.animations.play('run', 15, true); // obstacles this.obstacles = this.game.add.group(); // this.box = this.game.add.group(); // this.pole = this.game.add.group(); // this.cable = this.game.add.group(); // physics on sprites this.game.physics.arcade.enable([this.player, this.ground]); this.ground.body.immovable = true; this.ground.body.allowGravity = false; this.player.body.collideWorldBounds = true; // input cursors = game.input.keyboard.createCursorKeys(); jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); }, update : function() { this.game.physics.arcade.collide(this.player, this.ground); if (jumpButton.isDown && (this.player.body.touching.down)) { this.player.body.velocity.y = -400; } }, shutdown : function() { } createObstacles : function() { } } Link to comment Share on other sites More sharing options...
samme Posted November 29, 2016 Share Posted November 29, 2016 Here is one way: http://codepen.io/samme/pen/XNewgO?editors=0010 crffty 1 Link to comment Share on other sites More sharing options...
crffty Posted November 29, 2016 Author Share Posted November 29, 2016 5 hours ago, samme said: Here is one way: http://codepen.io/samme/pen/XNewgO?editors=0010 DUDE!!!! you absolute legend, thank you! Link to comment Share on other sites More sharing options...
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