BabyJS Posted November 28, 2016 Share Posted November 28, 2016 I'm using Blender and i have no much idea but happens two things: 1.- A Ramp/Plane slide me down. I tried to set various things but nothing worked. I can walk over the ramp and climb without problems but if i release the action to walk slide me down. 2.- Even a small box the camera get stucked. Only if i set a giant ellipsoid to the camera i can walk over the objects. A friend with 3Dmax do it correctly but with blender i can't get it. So, In babylon, there is no way to simply set the maximun size X/Y/Z of what the ellipsoid camera can walk over? And set how much degrees can walk over without sliding? Instead to set object by object the properties a camera or our mesh.player can do?. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 29, 2016 Share Posted November 29, 2016 Hello this is define by two values: - camera.ellipsoid - scene.gravity To reduce the sliding, just reduce gravity.y Quote Link to comment Share on other sites More sharing options...
BabyJS Posted November 29, 2016 Author Share Posted November 29, 2016 Seems was problem of the Scale of the scene that was too tiny. With a bigger scene with the same properties and chaning the ellipsoid to be the same tall now seems i can walk over the objects that before was impossible. Also removing some X and Z from the ellipsoid the ramp not slide me and i can keep the scene gravity to -9 . GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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