davrous Posted November 25, 2016 Share Posted November 25, 2016 Hi, One of our intern in Microsoft France and now core member of the team, @Luaacro, has been working with us building an online editor for Babylon.js: http://editor.babylonjs.com. In order to showcase what you could do with it, he decided to build a complete impressive scene: http://www.babylonjs.com/demos/ruins Yes, it has been entirely built with our editor! It uses a lot of high end effects we have in the engine like a standard pipeline, dynamic shadow generators and particles. He has written a small article about it: https://medium.com/babylon-js/babylon-js-editor-demo-is-now-live-a8fc217a6324#.wp85aq2kx As the scene could be a bit hard to render on every machine (you need a GTX970+ to render it without issue), I’ve added some code to monitor performance based on the last 60 frames rendered. If the fps is too low, I’m: - First lowering the size of the render canvas to 66% and removing the standard pipeline (post processes cost a lot of perf) - Lowering the size of the render canvas to 50% if it’s not enough If fps goes up again, I’m doing the opposite but will never re-enable the standard pipeline. It means that if your machine is able to render the complete demo in full resolution from the first frame to the last one, it has a great GPU and/or a great browser. Enjoy! David MarianG, jerome, gryff and 11 others 14 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted November 25, 2016 Share Posted November 25, 2016 Liked how the fire was affected by the wind. The graffiti seems a little too high, but then again I would be just too tempted to put in some kind of gag stuff, or a killroy thing. Quote Link to comment Share on other sites More sharing options...
gryff Posted November 25, 2016 Share Posted November 25, 2016 2 hours ago, davrous said: As the scene could be a bit hard to render on every machine (you need a GTX970+ to render it without issue), @davrous : actually David it worked very well on my PC - an original I5, with a GTX 650, Firefox, and running Windows XP (coughs) - full resolution most of the time. It dropped to 66% when the particle stuff kicked in. Then went back to 100% Very nice work by @Luaacro But the link to http://editor.babylonjs.com gives me " HTTP Error 400. The request hostname is invalid. " cheers, gryff Quote Link to comment Share on other sites More sharing options...
Raggar Posted November 25, 2016 Share Posted November 25, 2016 23 minutes ago, gryff said: @davrous : actually David it worked very well on my PC - an original I5, with a GTX 650, Firefox, and running Windows XP (coughs) - full resolution most of the time. It dropped to 66% when the particle stuff kicked in. Then went back to 100% Very nice work by @Luaacro But the link to http://editor.babylonjs.com gives me " HTTP Error 400. The request hostname is invalid. " cheers, gryff That's because both you and David added a dot (.) to the end of the link Quote Link to comment Share on other sites More sharing options...
meteoritool Posted November 25, 2016 Share Posted November 25, 2016 Impressively beautiful ! I wonder how you did it ! especially the rain ! @Luaacro I wonder also how you optimized, because my macbook pro, which easily starts to turn hot and turns its fans full speed when i make projects, hasn't made a move ! Bravo ! Wingnut 1 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted December 9, 2016 Share Posted December 9, 2016 Thanks !! I'll write an article on how I have built this scene using the editor, including how I faked the wind on fire ahah. I'll let you know Quote Link to comment Share on other sites More sharing options...
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