joshcamas Posted November 24, 2016 Share Posted November 24, 2016 Hi guys! So I have a scene. Check it out here:http://samacstudios.com/hosting/rogue Here's my problem. I have a few lights in the scene, a red one a green one and a blue one. The green and blue are just outside of the map. (Other side of the walls) Strangely enough, the blue light seems to affect a mesh in strange ways. See here: Why is this? O_O Note: To see these artifacts for yourself, walk up to the skeleton and he'll follow you. Just move towards the center of the room and stuff will start happening. Quote Link to comment Share on other sites More sharing options...
Wingnut Posted November 25, 2016 Share Posted November 25, 2016 Any chance for a slimmed-down playground version...lights, box, skeleton, camera, with same issue, Joshkosh B'Gosh? Have you changed the blue light to another color... to make sure the blue light is causing it? (Could be an accidental blue specular from a diffuse=green light.) How about doubling the intensity of the blue light? Do more bones get the affect? Weird. Just feeling around in the dark, here. Why does it only affect those certain mesh, eh? Almost like the normals on those mesh... are different from other bones. hmm. gryff 1 Quote Link to comment Share on other sites More sharing options...
joshcamas Posted November 25, 2016 Author Share Posted November 25, 2016 I'll throw something together! Yeah I also suspected normals too but the blend looks fine to me o_o Thanks for the reply Wings! (That's my new nickname for you hope you like it cause you have no choice hehe) Quote Link to comment Share on other sites More sharing options...
Klaas Posted November 25, 2016 Share Posted November 25, 2016 Hi joshcamas, im pretty sure the problem is in the skeletton-mesh. The way the artefacts look (z fighting surface) i assume doubled triangles with wrong normals. With doubled triangles i mean there are two sets of triangles on top of another. Quote Link to comment Share on other sites More sharing options...
joshcamas Posted November 26, 2016 Author Share Posted November 26, 2016 22 hours ago, Klaas said: Hi joshcamas, im pretty sure the problem is in the skeletton-mesh. The way the artefacts look (z fighting surface) i assume doubled triangles with wrong normals. With doubled triangles i mean there are two sets of triangles on top of another. Aw, I checked and it looks fine to me, I tried "removing doubles" command, as well as checked the places that glitched by hand... strangely Cannot find any doubles or z fighting! Quote Link to comment Share on other sites More sharing options...
Klaas Posted November 26, 2016 Share Posted November 26, 2016 ... hm, take a look here or here the shading on the upper legs and the collarbone is not correct. You use blender? There is an option to show you the normals. http://sugarandcyanide.com/blog/2013/01/01/normals-display-in-blender-2-6x/ Quote Link to comment Share on other sites More sharing options...
dbawel Posted November 27, 2016 Share Posted November 27, 2016 Verticies will return the color of the light on the poly regardless. You will always see the color of the light no matter what you try - unless you want to write a shader - but then still use a white light. DB Quote Link to comment Share on other sites More sharing options...
gryff Posted November 27, 2016 Share Posted November 27, 2016 @joshcamas and @Klaas : I took a look at the last .blend file of the skeleton that josh posted skeleton And I checked the normals and the vertex count for a piece of the mesh that was displaying "strange behaviour". See image below. Normals are fine and there are 32 verts according to Blender ( green box ) you should be able to count them in the image. I think @Wingnut's suggestion of a slimmed down PG is a good one. Really would be useful to know what type of lights, where they are, do they have a "range" parameter, and specular activity. Also is flat shading turned on? Working with multiple lights can be a little tricky - and may need some tweaking cheers, gryff Quote Link to comment Share on other sites More sharing options...
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