MackeyK24 Posted November 23, 2016 Share Posted November 23, 2016 Hey Delta... Did you get a chance to put the missing light.onDispose and camera.onDispose just like the mesh.onDispose has??? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 23, 2016 Share Posted November 23, 2016 Yep done since 3 days. You ask, I code Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted November 24, 2016 Author Share Posted November 24, 2016 Thanks Works GREAT... Now all SceneComponents are self disposing (or rather, what ever causes the mesh, light or camera to be disposed, then all attached scene components are disposed as well) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 28, 2016 Share Posted November 28, 2016 Really cool! Quote Link to comment Share on other sites More sharing options...
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