samme Posted November 23, 2016 Share Posted November 23, 2016 Source & Docs / Demo / NPM Free bunny screensaver included. stupot, OneSillyLion, Skeptron and 2 others 5 Link to comment Share on other sites More sharing options...
WiLD11 Posted December 2, 2016 Share Posted December 2, 2016 Wow, amazing! samme 1 Link to comment Share on other sites More sharing options...
Francisco Posted December 12, 2016 Share Posted December 12, 2016 (edited) thanks samme great plugin how can I use your plugin on my game? It's Done thanks works great Edited December 12, 2016 by Francisco Found the solution Link to comment Share on other sites More sharing options...
samme Posted December 12, 2016 Author Share Posted December 12, 2016 Oops, it’s in https://github.com/samme/phaser-plugin-advanced-timing#readme. Link to comment Share on other sites More sharing options...
WombatTurkey Posted July 10, 2017 Share Posted July 10, 2017 Really cool stuff, thank you samme! samme 1 Link to comment Share on other sites More sharing options...
samme Posted July 13, 2017 Author Share Posted July 13, 2017 I'm working on two new display modes, domMeter and domText, which will skip Phaser rendering entirely. Also will show WebGL drawCount. Link to comment Share on other sites More sharing options...
ForgeableSum Posted July 13, 2017 Share Posted July 13, 2017 Showing the webgl draw count ... you have no idea how long i've searched for a plugin or extension that does that. samme 1 Link to comment Share on other sites More sharing options...
samme Posted July 14, 2017 Author Share Posted July 14, 2017 I'm probably going to show the updateLogic and updateRender intervals instead of elapsed and elapsedMS in the graph and meter displays. Opinions? Link to comment Share on other sites More sharing options...
samme Posted August 21, 2017 Author Share Posted August 21, 2017 Big update, I'm excited. Two new display modes, domMeter and domText, skip Phaser rendering entirely. The graph and meter displays now show the actual updateLogic and updateRender durations (ms). The text displays now show Phaser's renderer type and WebGL draw count. NPM: phaser-plugin-advanced-timing GitHub: samme/phaser-plugin-advanced-timing pixelburp, samid737 and stupot 3 Link to comment Share on other sites More sharing options...
samme Posted August 22, 2017 Author Share Posted August 22, 2017 Taz 1 Link to comment Share on other sites More sharing options...
samme Posted August 31, 2017 Author Share Posted August 31, 2017 Should work with CommonJS/webpack now but I'd appreciate if someone could check. Link to comment Share on other sites More sharing options...
samme Posted September 3, 2017 Author Share Posted September 3, 2017 @photonstorm Check out the new features! Taz 1 Link to comment Share on other sites More sharing options...
Fenopiù Posted November 23, 2017 Share Posted November 23, 2017 Good morning @samme! I don't understand how to install your plugin. I've Phaser 2.6.2, if I write on my code: game.plugins.add(Phaser.Plugin.AdvancedTiming); Visual studio 2017 said "AdvancedTiming" does not exist in Phaser.Plugin. Even if I put your files in my project folder and call theme in the head of my index.html it doesn't see the AdvancedTiming. Otherwise: game.time.advancedTiming = true; will correctly work but I cannot use the AdvancedTiming methods. Link to comment Share on other sites More sharing options...
samme Posted November 28, 2017 Author Share Posted November 28, 2017 @Fenopiù it's because the plugin has no type definitions. You may be able to add some. Link to comment Share on other sites More sharing options...
samme Posted November 28, 2017 Author Share Posted November 28, 2017 @Fenopiù it would be something like this. I'm not sure sure how best to add them to your project though. declare module Phaser { module Plugin { class AdvancedTiming extends Phaser.Plugin { mode: string; constructor(game: Phaser.Game, parent: Phaser.PluginManager, options: any); } } module Utils { class Debug { gameInfo(x: number, y: number): void; gameTimeInfo(x: number, y: number): void; } } } Fenopiù 1 Link to comment Share on other sites More sharing options...
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