ab89 Posted December 18, 2013 Share Posted December 18, 2013 For default the rotation point is at the center of the object Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 18, 2013 Share Posted December 18, 2013 Hello yes this is possible, you have a matrix for that: mesh.setPivotMatrix(mat) where mat is for instance a translation matrix for your pivot Quote Link to comment Share on other sites More sharing options...
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