Eva Posted November 21, 2016 Share Posted November 21, 2016 Hello! I'm trying to load .babylon file using sandbox and getting error you can see on the screen shot: I'm using Blender exporter to get .babylon file. File looks OK and there are no errors or warnings in .log file after export. Here is a .babylon file: COSMO33.babylon Does anyone know what the problem is? I'll appreciate any help. Quote Link to comment Share on other sites More sharing options...
gryff Posted November 21, 2016 Share Posted November 21, 2016 @Eva Welcome to the BJS forum I notice from the image above that you are using Blender 2.78 but only version 4.6.1 of the exporter(BBE) .Have you tried the latest version of the exporter (5.1.0)? I have downloaded your .babylon file, but could you post your .blend file? cheers, gryff Quote Link to comment Share on other sites More sharing options...
Eva Posted November 22, 2016 Author Share Posted November 22, 2016 Hi, gryff ! I downloaded the last exporter version (5.1.0) from https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Blender . I think that we see version 4.6.1 in browser console because of this https://github.com/BabylonJS/Babylon.js/blob/master/Exporters/Blender/io_export_babylon.py file. It contains string "'version': (4, 6, 1)". But may be I'm wrong .... The thing is that I have .dae file that I import into the Blender and after that I export it to .babylon format with exporter. Here is .dae file: Astronaut.dae There are textures with this file but they are too heavy to represent them here (textures have .tga format). After import it to Blender I get this .blend file: cosmo33.blend Thanks for trying to help :-)) Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted November 22, 2016 Share Posted November 22, 2016 Seems to be something wrong with the dae, not sure what, i just tried with an export from 3dsmax, same error. i can load one of my own babylon files just fine in the sandbox, So it's either the dae file or something very specific the file bugs in the sandbox, mostlikely the file though Quote Link to comment Share on other sites More sharing options...
Eva Posted November 22, 2016 Author Share Posted November 22, 2016 I think you're right and .dae file is damaged or something .... I tried import it with 3dMAX and there was an error associated with "input file". This is sad, model was very nice. I'll try to look for another model. Thank you very much for your help! Quote Link to comment Share on other sites More sharing options...
gryff Posted November 22, 2016 Share Posted November 22, 2016 @Eva : Morning Eva I used the .dae file to load into Blender, then export (v5.0.6) and load into the Sandbox. See image below Will post again in couple of hours - I have a meeting to go to. cheers, gryff Eva 1 Quote Link to comment Share on other sites More sharing options...
gryff Posted November 22, 2016 Share Posted November 22, 2016 @Eva Here Eva, try this blend file. spaceman Created by importing the .dae file into Blender 2.76. The above model in the Sandbox was created by exporting with version with ver 5.0.6 of the exporter. You don't need the "i/o python" file you posted above. Use this one: BBE(v5.1) Save that .zip file to your HD. Remove any previous versions of the exporter from Blender. Then install the new version of the exporter using "Install from File" option.and use the .zip file directly. NO need to unzip it - Blender will handle that. Now activate it and away you go. I don't have 3DMax - so no idea what the issue might be there. cheers, gryff:) Eva and aWeirdo 2 Quote Link to comment Share on other sites More sharing options...
Eva Posted November 23, 2016 Author Share Posted November 23, 2016 @gryff Thank you very very very much!! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.