Biz Posted November 21, 2016 Share Posted November 21, 2016 Can someone please help with setting the position/target of a camera. i create a new ArcRotateCamera and set its position. var camera = new BABYLON.ArcRotateCamera("Camera", 0, Math.PI / 2, 50, BABYLON.Vector3.Zero(), scene); camera.setPosition(new BABYLON.Vector3(20, 150, -15)); camera.attachControl(canvas, true); I create a set of axis and it positions in the middle of my scene. When I zoom in and out it appears to zoom axis position 0,0,0. Which is fine to begin with. I want to be able to give a position along one of the axis and change where i zoom to. I tried using camera.setTarget camera.setTarget = new BABYLON.Vector3(guiControls.x, guiControls.y, guiControls.z); But no values i put in seem to affect the zoom point. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 21, 2016 Share Posted November 21, 2016 Hey Beware here, setTarget is a function so cam.setTarget(x, y, z) Quote Link to comment Share on other sites More sharing options...
Biz Posted November 21, 2016 Author Share Posted November 21, 2016 Yep, that would be a problem. Working now. Thanks. Quote Link to comment Share on other sites More sharing options...
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