vlad.b Posted November 21, 2016 Share Posted November 21, 2016 Hi everyone, I'm having some trouble understanding a problem I'm facing and I would like some help. I have created an object and animated it using a bone structure. I then exported everything using 3DS Max Exporter (including a camera and 2 lights) but the looping animation shown (Export&Run) is not smooth, it feels like it's skipping frames. To demonstrate this, I have created a test scene: 2 boxes, both with a simple animation (they go 720 degrees around in 100 frames). One has just its rotation keyed and the other one has a bone attached that has been animated. The result is what I had expected: the simple one is smooth (is at it should) but the one with the bone is laggy. I know there must be a fix to this but I've been looking through the Documentation with no success and would like some help. Vlad. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 21, 2016 Share Posted November 21, 2016 Can you try to right click on the scene, go to babylon properties and uncheck Use quaternions for animations? Quote Link to comment Share on other sites More sharing options...
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