Samuel Girardin Posted February 7, 2014 Share Posted February 7, 2014 Hi guys, Is someone succeeded in exporting rigged model from 3dsmax 2013 to fbx and convert it to .babylon ? I try all your solutions you re talking about. I always have : The driver has encountered an unexpected error. I made some test with the dude model (see jpg), but I'd like to use my own model to progress in my dev. Any idea ? And I don't want to learn how blender works, I ve started 3d with 3dstudio 4, it's too late for me to learn a new 3d software ! and all my assets are under 3dsmax. I could pay one beer or two, in Rouen, France if someone develop a babylon exporter for max ! ! More seriously, I attach a simple file from 3dsmax 2013 is someone is able to export it to babylon, with the mesh, the bones & animation ? the file : http://www.visualiser.fr/test.zip Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted February 8, 2014 Share Posted February 8, 2014 sorry to insist... i can t get nothing working always error on http://www.babylonjs.com/converter.html or error on the local one. Perhaps I do some mistake, but my 3dsmax file is quite simple ... If someone could have a look and tell me the way to export a fbx file (containing bone) Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted February 8, 2014 Share Posted February 8, 2014 Sorry it' me again. I try this morning with a very very simple 3dsmax scene, no bones. Export it to fbx binary or ascii in 2013 2012 2011 2010. I can't convert it to .babylon, I always get some errors inline on convert.html... or offline with exe file. The only thing working it's obj to babylon, but we can't export bones with this format. Please help me ! Quote Link to comment Share on other sites More sharing options...
neoRiley Posted February 8, 2014 Share Posted February 8, 2014 Hey Sam - sent u a message, please check. Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted February 8, 2014 Share Posted February 8, 2014 ... So. Now I can convert my fbx export from max as fbx 2012 or 2013 binary to babylon with babylonexport.exe. Why, really don t know, and the online converter still return empty zip just the erro rwarning. But i can't see any bones or skeleton in my .babylon , for my mesh i have always"skeletonId":-1,. I try with skin or physic modifier in max. Continue to investigate. If some succeed in exporting bones. Call me! edit : now I can have my mesh, my bones (animated, i write just a little helper to see them moving), but my mesh is not deformed by my bones animation. Ah!!!!!!!! I must do a mistake. Quote Link to comment Share on other sites More sharing options...
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