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FBX to Babylon export problem


kru64
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Hi guys, 

 

Is someone succeeded in exporting rigged model from 3dsmax 2013 to fbx and convert it to .babylon ? I try all your solutions you re talking about. I always have  : The driver has encountered an unexpected error. I made some test with the dude model (see jpg), but I'd like to use my own model to progress in my dev. Any idea ? And I don't want to learn how blender works, I ve started  3d with 3dstudio 4, it's too late for me to learn a new 3d software ! and all my assets are under 3dsmax. I could pay one beer or two, in Rouen, France  if someone develop a babylon exporter for max ! !

 

More seriously,  I attach a simple file from 3dsmax 2013 is someone is able to export it to babylon, with the mesh, the bones & animation ? the file  : http://www.visualiser.fr/test.zip

 

 

 

dudebones.jpg

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Sorry it' me again. I try this morning with a very very simple 3dsmax scene, no bones. Export it to fbx binary or ascii in 2013 2012 2011 2010. I can't convert it to .babylon, I always get some errors inline on convert.html... or offline with exe file.  The only thing working it's obj to babylon, but we can't export bones with this format. Please help me !

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... So. Now I can convert my fbx export from max as fbx 2012 or 2013 binary to babylon with babylonexport.exe. Why, really don t know, and the online converter still return empty zip just the erro rwarning.

 

But i can't see any bones or skeleton in my .babylon ,  for my mesh i have always"skeletonId":-1,. I try with skin or physic modifier in max. Continue to investigate. If some succeed in exporting bones. Call me!

 

edit : now I can have my mesh, my bones (animated, i write just a little helper to see them moving), but my mesh is not deformed by my bones animation. Ah!!!!!!!! I must do a mistake.

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