cmann Posted November 18, 2016 Share Posted November 18, 2016 Is it possible, using the standard material, to specify that the diffuse texture alpha channel should be used to control the specular value? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 18, 2016 Share Posted November 18, 2016 Hello this is not supported but you can provide a specular map instead in the specular texture channel Quote Link to comment Share on other sites More sharing options...
cmann Posted November 18, 2016 Author Share Posted November 18, 2016 I thought so. The thing is that I have a raw texture that I'm updating dynamically so I'd like to combine the diffuse and specular map into a single texture so that I don't have to update two separate textures. Is the only alternative to create my own texture/shader? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 21, 2016 Share Posted November 21, 2016 I'm afraid yes Quote Link to comment Share on other sites More sharing options...
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