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Can anybody tell me about the benefits of WebGL 2.0?


jellix
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@NasimiAsl

looking forward for your update, dont forget that a webgl 2 shader dont will be compiled on older hardware


Big Game Companies investing in WebGL 2.0 the only reason they don't have lunched on the Marked yet is WebGL 1.0 and once the money flows and they start adverting their products, everything becomes a big Google Auto-update. Helljya! 

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I'm reading the website :

http://webgl2fundamentals.org/

But i think it's not well explained slowly.

 

Before, I have read the beginning of this book :

https://sites.google.com/site/webglbook/

and it was more clear and slower.

It begins with drawing points and better understanding of the webgl functions. 

Maybe i will start with webgl 1.0 finally, more resources ("Webgl insight" book etc).

 

And for 3d maths, I like that :

https://www.youtube.com/user/BSVino/playlists

 

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@getzel

Man, don't confuse yourself. I know beginning is very hard, always. It's very simple. It doesent matter if its WebGL 3.0 or 5000GL or HLSL. Its always the same. 

Make a simple Webpage. Study it for 10 years. When you got the basics, you can go everywhere.

void main(){shaders;some buffer; anicething; compile everything(); runrenderloop();}
 

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  • 3 weeks later...

so yeah i think chrome shipped more on more code of webgl 2.0, firefox will follow, appels safari is based on webkit so it will follow very soon. edge and other have no compatibilities and nobody cares. 

or loops or arrays - binary operations !!!

People i learn webgl im in advanced topics and if you have only small knowledge and look at this - the new possibilities, this is so crazy, this is like getting out of stone age 
https://www.khronos.org/registry/webgl/specs/2.0/
http://web.eecs.umich.edu/~sugih/courses/eecs487/common/notes/APITables.xml
http://webglreport.com/?v=2

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  • 1 month later...

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