JCPalmer Posted November 15, 2016 Share Posted November 15, 2016 I just added highlightlayer to a scene with fire material already in it. Enabled stencil. While both effects still happen, 5 compile errors get logged. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 15, 2016 Share Posted November 15, 2016 Ping @Sebavan and @Luaacro Quote Link to comment Share on other sites More sharing options...
Sebavan Posted November 16, 2016 Share Posted November 16, 2016 Fix incoming https://github.com/BabylonJS/Babylon.js/pull/1514 Highlight will still not work with fire meshes due to alpha test being taken from the red channel of the opacity texture in the fire material. JCPalmer 1 Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted November 16, 2016 Author Share Posted November 16, 2016 Thanks. I'll pull after this PR goes through. I had not even thought of putting highlight on a fire mesh. My use was to unrelated meshes Sebavan 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.