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possible to stop a tween ?


espace
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hi, i'm searching to use the delay of a tween and also have the possibility to cancel this tween. But that don't work, the tween is still here and the lock function works...

have you an idea ?

    this.tween=game.add.tween(background.cursor_player.scale).to({x:3},850,Phaser.Easing.Bounce.In,true,0)

this.tween.onComplete.add(this.lock,this)

this.lock=function(){

}

game.time.events.add(100,this.tween(stop),this)

 

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hi,

i have tested both your solutions but that don't work. i make a jsfiddle about that. it"s maybe more simpler to understand like this.

https://jsfiddle.net/espace3d/vsouexg4/

Circle = function (game,Group) {
    Phaser.Sprite.call(this, game, 200, 200, 'circle');
		this.Group=Group
    Group.add(this);
};

Circle = function (game,Group) {
    Phaser.Sprite.call(this, game, 200, 200, 'circle');
		this.Group=Group
    Group.add(this);
};

Circle.prototype = Object.create(Phaser.Sprite.prototype);
Circle.prototype.constructor = Circle;

Circle.prototype.hide = function() { this.tween=game.add.tween(this).to({x:400},1000,Phaser.Easing.Linear.None,true)
this.tween.onComplete.add(change_visibility,this)

//HERE THE PROBLEM
//normally i must see that the circle is not visible 
//because time=1000 > 500 on the function next 
//if i uncomment this line my circle is effectively not visible 
game.time.events.add(1000,this.tween.stop);   

function change_visibility(){
   game.time.events.add(500, next, this);   
}

function next(){
   this.visible=false  
}   
};

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload,create: create, update: update, render: render });

var cercle
var group0

function preload() {
   game.load.image('circle', 'https://s13.postimg.org/xjhlzmiev/disc_png.png');
};

function create() { 
group0=game.add.group()
cercle=new Circle(game,group0);
cercle.hide()
};

function update() {
};

function render() {
}

 

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