Dad72 Posted November 8, 2014 Share Posted November 8, 2014 I do not think people have to re-focus their link. I think what is see is the wiki.at worst people will target their link when the tutorials link will be dead, but as long as he is not dead, people will not do. That's what I think.I know, me and my radical methods ... Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 12, 2014 Share Posted November 12, 2014 Hi, I made a small correction in "Advanced usage" of tutorial "SceneOptimizer tool".var result = new ???.SceneOptimizerOptions(60, 2000);All BABYLON. was missing. For once, I will not bother DK I also completed the tutorial "How to use instances", to create "Instance with 3ds max": (If someone want to put a screenshot of the software in English, do not hesitate.) Quote Link to comment Share on other sites More sharing options...
Stephen Andrews Posted November 28, 2014 Share Posted November 28, 2014 As of commit 0865aa69ac, BabylonJS now appears to have support for alpha-levels in its vertex colors. How exactly is that used? (I may answer my own question later) I assume this: colors = [ [1,0,0], [0,1,0],]; can become this: colors = [ [1,0,0,0.5], [0,1,0,1],]I will test shortly and report my findings. EDIT: Welp. It seems to be totally broken, at least for my CEWBS library. Both methods cause a GL Error. :/EDIT2: Nevermind, all colors now require the four-number format, I forgot to change a multiple. However, changing the fourth value appears to have no impact on the color/transparency. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 28, 2014 Author Share Posted November 28, 2014 you're right colors need now to be a rgba formatto activate support for vertex alpha: mesh.hasVertexAlpha = true Quote Link to comment Share on other sites More sharing options...
Stephen Andrews Posted November 28, 2014 Share Posted November 28, 2014 you're right colors need now to be a rgba formatto activate support for vertex alpha: mesh.hasVertexAlpha = trueSo that is a potential backwards-compatibility breaker. Good to know. And yeah, I discovered hasVertexAlpha yesterday while looking through the source. (My internet was out the entire day due to a snapped internal wire.) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 29, 2014 Author Share Posted November 29, 2014 There should not be backward compat issue with .babylonjs file but only with self generated data Quote Link to comment Share on other sites More sharing options...
Stephen Andrews Posted December 2, 2014 Share Posted December 2, 2014 Is it just me, or has http://sokrate.fr/ been down a lot recently? Even with proxies I'm getting lots of failed DNS lookups. Quote Link to comment Share on other sites More sharing options...
SteveBrooks Posted December 2, 2014 Share Posted December 2, 2014 This is certainly a very exciting library, and from what I have seen, the documentation looks great. Just one request. For those like myself that may not have Internet at the same time that scheduling permits reading it, would it be possible to provide a down-loadable version? Many thanks, and have a great day. Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 3, 2014 Share Posted December 3, 2014 @Stephen, try this : http://www.sokrate.fr/ (with w3). @Steve, I sent you a PM. Quote Link to comment Share on other sites More sharing options...
Stephen Andrews Posted December 3, 2014 Share Posted December 3, 2014 @Stephen, try this : http://www.sokrate.fr/ (with w3).IK, it works sometimes, but rarely. Great firewall FTW. Quote Link to comment Share on other sites More sharing options...
DonnyV Posted December 8, 2014 Share Posted December 8, 2014 Is this where we post things that are missing from the docs? I did see 1 of the post talking about a central place anyone can post too. Do we have that? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted December 8, 2014 Author Share Posted December 8, 2014 We will:) Our documentation site is almost ready and will be open to contributions Dad72 1 Quote Link to comment Share on other sites More sharing options...
Temechon Posted December 8, 2014 Share Posted December 8, 2014 Indeed Quote Link to comment Share on other sites More sharing options...
Stephen Andrews Posted December 8, 2014 Share Posted December 8, 2014 We will:) Our documentation site is almost ready and will be open to contributions*Hangs on edge of seat**Seat breaks...* Boz and DonnyV 2 Quote Link to comment Share on other sites More sharing options...
joshcamas Posted December 9, 2014 Share Posted December 9, 2014 *Seat flips over**Faceplant* Boz 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.