CharlesCraft50 Posted November 14, 2016 Share Posted November 14, 2016 I want to use this example to fix my game: https://phaser.io/examples/v2/groups/depth-sort but how can I achieve this with tilemap and sprite. Is it possible or do I need to change the tables to sprite. (The tables there are made from tilemap) Problem: Link to comment Share on other sites More sharing options...
benseco Posted November 15, 2016 Share Posted November 15, 2016 As far as I know, no -- at least not easily. You can use tilemaps for the floors and walls but any object that needs to change depth should be a sprite Using tilemaps to simulate depth usually only works if your overworld sprites are guaranteed to be 1 tile tall CharlesCraft50 1 Link to comment Share on other sites More sharing options...
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