Babsobar Posted November 14, 2016 Share Posted November 14, 2016 Hello, I'm trying to apply a tint to the whole of a group, to designate a team. Instead of creating a spritesheet that includes every sprite corresponding to each team, I'm using a grayscale sprites, putting them in a group, and applying tint to that group. For some reason, this works perfectly with the "group.alpha" setting, but doesnt with the group.tint setting. The sprites just stay grayscale Here's my code: var game = new Phaser.Game(800, 600, Phaser.AUTO, 'row', { preload: preload, create: create, update: update }); // Spritemap Key, spritemap url and JSON file URL var spriteMap = "main" var textureURL = 'assets/main.png' var atlasURL = 'assets/main.json' var terrainLayer; var terrain; var biffinRed; var army; var corps; function preload() { //Preloading... game.load.atlasJSONHash(spriteMap, textureURL, atlasURL) // Loads Sprite atlas and corresponding file} } ; function create() { // Start of create // creates Red Army supergroup biffinRed = game.add.group(); biffinRed.name = "Red SuperGroup"; biffinRed.inputEnableChildren = true, biffinRed.tint = 0xff0000; //inside biffinRed, creates "army group", and assigns properties: army = game.add.group(biffinRed); army.spriteMap = 'main'; army.textureURL= 'assets/main.png'; army.name = "Red army"; //inside army, create corps, that houses units array corps = game.add.group(army); corps.name = 'Army corps' corps = {units: [ {assetName: 'artillery0.png', pos_x: 3, pos_y: 3}, {assetName: 'artillery0.png', pos_x: 4, pos_y: 4}, {assetName: 'antiair0.png', pos_x: 2, pos_y: 4} ]}; //create sprite inside army group using corps properties. army.create(corps.units[0].pos_x*32,corps.units[0].pos_y*32, spriteMap, corps.units[0].assetName); Sorry for the noobie question, still new to phaser. Any help greatly appreciated, Bab Link to comment Share on other sites More sharing options...
samme Posted November 14, 2016 Share Posted November 14, 2016 biffinRed.setAll('tint', 0xff0000); Babsobar and Francisco 2 Link to comment Share on other sites More sharing options...
Babsobar Posted November 15, 2016 Author Share Posted November 15, 2016 Thanks a lot, thought it didn't work at first but I had put it too early in the lines. Link to comment Share on other sites More sharing options...
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