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Which hosting is best to store html5 game


nikolayku
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if you expect very high traffic be sure to take a host with enough bandwidth for your game (you don't want to go down if you get reddited/hackernewsed/slashdotted/etc...), or take a cloud service and ramp up the performance when needed (such as linode or digitalocean).

 

if you are in multiplayer games, that is another story and you might even want to take multiple servers in multiple locations (if you need low latency).

 

Personally I use dedicated servers only, hosting companies are usually pretty unreliable if you need high efficiency with high traffic. 

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Hello,

 

I host my games on Heroku (my webserver is based on Nodejs). It's free until you want to upgrade your configuration, but free version works very well. It provides an HTTPS adress which is required by Facebook.

 

Here's one of my games hosted on Heroku : https://dodjzem.herokuapp.com/

For just deliver static files, it's more than necessary. I only use free hosting and the server holds 800 connections per day. I don't know your ambition but I think that it's great to begin a new project and see what append.

 

It's a little bit tricky to use Heroku's system at first but fill free to ask if you need.

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I am giving Google Drive a ride now https://developers.google.com/drive/publish-site for my staging/test environment. Primarily because of a convinience over FTP/SFTP, and I hear that they are more relaxed than Dropbox about bandwidth. Plus sometimes HTTPS connection is a bonus (for example, when hosting game on FGL, non-https connection will cause warnings). 

 

For my website I ended up using Digital Ocean cloud VM https://www.digitalocean.com/ (or https://www.digitalocean.com/?refcode=93a3f4738a2a if you feel like using my reference link). Basically they charge $5/mo for VM with SSD storage, which is cheaper than my previous shared hosting provider (Blue Host). Plus I found that bandwidth is much better than Blue Host. With Blue Host sometimes publishers had to ask me if my game is too large, as it took too long for download. Maybe it is just because with Digital Ocean you can pick Amsterdam datacenter, and it is much closer to our EU customers.

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Allow me to be more specific. Do NOT use dropbox for your website ;)

 

I host my games on dropbox , all during the testing and previewing for ease of editing , I am however using justHost services to host my website (which is a fine and very affordable , if your website is quite as humble) 

 

If you plan to drive traffic to the games by your self , I'd strongly advice you to invest in a good VPS , If , however , your website is for purpose of showcasing your stuff, I think what I do works pretty fine :)

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I am giving Google Drive a ride now https://developers.google.com/drive/publish-site for my staging/test environment. Primarily because of a convinience over FTP/SFTP, and I hear that they are more relaxed than Dropbox about bandwidth. Plus sometimes HTTPS connection is a bonus (for example, when hosting game on FGL, non-https connection will cause warnings). 

 

For my website I ended up using Digital Ocean cloud VM https://www.digitalocean.com/ (or https://www.digitalocean.com/?refcode=93a3f4738a2a if you feel like using my reference link). Basically they charge $5/mo for VM with SSD storage, which is cheaper than my previous shared hosting provider (Blue Host). Plus I found that bandwidth is much better than Blue Host. With Blue Host sometimes publishers had to ask me if my game is too large, as it took too long for download. Maybe it is just because with Digital Ocean you can pick Amsterdam datacenter, and it is much closer to our EU customers.

+1 for Digital Ocean.

Also try to search for active coupons posted on many public forums - recently i activated one for $60. Doing simple math  - you can get  $5 droplet (20GB)  up and running for a year.

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+1 for Digital Ocean.

Also try to search for active coupons posted on many public forums - recently i activated one for $60. Doing simple math  - you can get  $5 droplet (20GB)  up and running for a year.

+1, very good value for money!

How do you activate coupons? Been looking all through their UI and can't find anywhere.

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+1, very good value for money!

How do you activate coupons? Been looking all through their UI and can't find anywhere.

For a new account - you have field for coupons at registration time.

This part is not implemented for existing accounts - you can activate coupon by mailing to Digital Ocean's support.

Also note - you can activate only one coupon for one account - you cant sent them 5$ coupons every month :)

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  • 5 years later...
On 12/22/2013 at 8:21 AM, Mefteg said:

Hello,

 

I host my games on Heroku (my webserver is based on Nodejs). It's free until you want to upgrade your configuration, but free version works very well. It provides an HTTPS adress which is required by Facebook.

 

Here's one of my games hosted on Heroku : https://dodjzem.herokuapp.com/

For just deliver static files, it's more than necessary. I only use free hosting and the server holds 800 connections per day. I don't know your ambition but I think that it's great to begin a new project and see what append.

 

It's a little bit tricky to use Heroku's system at first but fill free to ask if you need.

Can you give me a tutorial on this? I'm thinking about going with Heroku

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Hi megamaster,

I'm sorry I can't provide a good tutorial (except the ones on Heroku's documentation here) but you can look at my work on Dodjzem. In the branch "test", there is a file named "server.js" that can show you how a very simple webserver works with Nodejs and Heroku. I must warn you, the project is really not up to date !

Good luck and enjoy :)

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On 10/25/2019 at 3:40 AM, Mefteg said:

Hi megamaster,

I'm sorry I can't provide a good tutorial (except the ones on Heroku's documentation here) but you can look at my work on Dodjzem. In the branch "test", there is a file named "server.js" that can show you how a very simple webserver works with Nodejs and Heroku. I must warn you, the project is really not up to date !

Good luck and enjoy :)

Thank you! I will check it out.

I'm looking for a host that can handle many small html5 packages instead of just one big game.

Would Heroku work well for this?

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Free version of Heroku provides a limited number of projects, but you can build one that hosts all of your packages. The downside of this approach is when you update one package because it will deploy all the project; potentially leaving players of other games/packages with an interruption of service.

I hope it helps.

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  • 3 months later...

HI, I'm new to uploading projects to websites.  Haroku looked a bit intimidating, but is it a Linux based system?

I have a simple .js webpage that I want to try to test it.  (And potentially monetize it) 

Is Haroku overkill for something like that?

 

I originally had something like HostGator.com in mind, but I accidentally stumbled onto this forum and thread and am slipping into the black hole of Horoku lol

Edited by AwesomeBilly
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  • 2 weeks later...

Hello AwesomeBilly,

Heroku can be intimidating because of the command line usage. I don't know how their infrastructure works but it's the main goal of their service, you don't need to know.

I don't think Heroku is overkill and should fit your needs. I would like to add that I am not affiliated with Heroku ^^' I'm just trying to help by sharing the experience I have :)

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  • 5 months later...

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