danj Posted November 10, 2016 Share Posted November 10, 2016 I've got a mesh as an avatar and clone it twice to get red and blue avatar "prototypes". Then I call createInstance on on the red-avatar the new mesh is ok and visible. Afterwards I call createInstance on the blue-avatar (ok), but this has the side-effect that the first instance disappears. It seems that the first time when createInstance is called on a prototype it somehow impacts the other clones. It did work on 2.3.0. http://www.babylonjs-playground.com/#1VVRMK#2 BTW: Excelent framework, I love it !!! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 10, 2016 Share Posted November 10, 2016 Fixed http://www.babylonjs-playground.com/#1VVRMK#3 Quote Link to comment Share on other sites More sharing options...
danj Posted November 11, 2016 Author Share Posted November 11, 2016 Great, thanks for the quick help! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.