Herbert Posted November 9, 2016 Share Posted November 9, 2016 Hi guys Recently I'm testing my game on iphone7, I found out that the phone heat up very soon even though I have not started playing it, so basically there are just around 30 static sprites. When I reduced the number to less than 10, the temperature drop obviously. Eventually, this problem is resolved by changing the renderer from Phaser.AUTO to Phaser.CANVAS, but I don't understand why the canvas perform better than webgl, and why it only happens to iphone7(on iphone6+ or 7+ are totally fine), has anyone had the same problem can explain it to me? Link to comment Share on other sites More sharing options...
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