max123 Posted November 8, 2016 Share Posted November 8, 2016 As per title. Clones work fine, but trying to add an instance makes BJS throw an error. Quote Link to comment Share on other sites More sharing options...
Wingnut Posted November 8, 2016 Share Posted November 8, 2016 Hi Max. http://www.babylonjs-playground.com/#1KUJ0A#6 You don't add the instance. You add the master. Instances derive their material... from the master. And I believe the highLightLayer is a material-based post-process. Will you buy that? I could be talking out my butt... but maybe not. I "suspect" this is nominal/normal behavior. Quote Link to comment Share on other sites More sharing options...
max123 Posted November 8, 2016 Author Share Posted November 8, 2016 Ah, I see... I had no idea how highlight was implemented; thankfully, I only need few highlighted meshes and can settle for clones instead GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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