Sturb Posted November 7, 2016 Share Posted November 7, 2016 I'm trying to stitch together random tilemaps to randomly generate a level. I'm attempting to do this by changing the [x, y] position of a tilemap layer, however changing those values don't result in anything. I found this post and am wondering if it has been address in 2.6.2: Link to comment Share on other sites More sharing options...
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