So I figured with a few people making some cool shaders now and the purposed improvements to the CYOS. I figured we should have a thread for shader development to showcase what people are making and talk about different methods and concepts.
To kick things off I figured id post a procedural skymap... this is a cleaned up version of the first on I posted last night and is based off a standard box element. I have not tested it in scene yet but the CYOS output is promising. Ill be looking to