exc_html5_2 Posted November 5, 2016 Share Posted November 5, 2016 Hi there, I'm trying to get a simple animation exported into Babylon. However, I've run into a problem. Here is a link to how the animation looks in 3ds max. Looks correct.http://client.elementxcreative.com/public/bjs/animation/max_rover2_index.html Here is a link to what the animation looks like in Babylon. Look to the right to see the rover. It's firing out its wheels!!http://client.elementxcreative.com/public/bjs/animation/index.html The animation keys were added directly to the bones. (I'm not sure if that's relevant or not.) Also as a sidenote, I've tried the Unity 5 exporter. It also does not export animations correctly. Any clue as to what's happening?? What steps can I take to make sure my animations come out correctly? Thanks! Quote Link to comment Share on other sites More sharing options...
Wingnut Posted November 8, 2016 Share Posted November 8, 2016 Hiya @exc_html5_2 and welcome. No replies yet, eh? Sorry. I am not an expert in animations at all. Can you share your .max file and your .babylon file... with us? When I did a forum search for "max exporter", I found two things mentioned... both by Deltakosh. 1. "Can you check on the scene's babylonjs properties that the checkbox "do not optimize animations" is checked?" 2. "Can you right click on the scene in 3dsmax, select Babylon.js options and ensure that export quaternions is checked?" Also look at this comment: http://www.html5gamedevs.com/topic/25193-3ds-max-pivot-not-exported/#comment-144494 Those are just some ideas. You may wish to read more of those search returns. Sorry I couldn't be more help. Please tell us if you have success. Hopefully, smarter people than I... will also reply. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 9, 2016 Share Posted November 9, 2016 Ping @Temechon Quote Link to comment Share on other sites More sharing options...
Temechon Posted November 9, 2016 Share Posted November 9, 2016 It may be a problem with the child-relation between your wheels and your rover. Is it possible to separate both ? Quote Link to comment Share on other sites More sharing options...
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