GBear Posted November 4, 2016 Share Posted November 4, 2016 hi.. i'm testing to immigrate to v4.1.1 from 3.1.1 but i have many problems. pixi-spine filters specially observablePoint... why using it? i'm wondering... i used expended PIXI.Point (added function like distanceTo, subtract, equal.....dot..); but v4.x added observablePoint on DisplayObject.. .. so i can't use expended PIXI.Point with observablePoint.. thx Quote Link to comment Share on other sites More sharing options...
xerver Posted November 4, 2016 Share Posted November 4, 2016 Observable point is a point objects that emits events when things change, this allows us to minimize the number of times we update matrices. This is one of the reasons that v4 is often faster, and this is one of the reasons why people say don't extend built in types, use helper methods instead Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted November 5, 2016 Share Posted November 5, 2016 Spine is working just fine. Whats your problem? Quote Link to comment Share on other sites More sharing options...
GBear Posted November 15, 2016 Author Share Posted November 15, 2016 @xerver thx...xerver@ivan.popelyshev it's not find.. i gave example . pixi-spine(only new version, 1.2.3, 1.3.0) can't player multianmation with addAnimation function addAnimation(0, 'play_bg1', treu); addAnimation(1, 'play_bg2', treu); if use upper code, spine play play_bg1, play_bg2 at same time.. but pixi-spine play last aniamtion only.. this is happend with new version(old version is good); thx.. Quote Link to comment Share on other sites More sharing options...
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