HarryBrook Posted November 3, 2016 Share Posted November 3, 2016 Hi there, Can anyone tell me what I'm doing wrong here? I just need an array of sprites with inputOver events. Right now it works on the first load of the menu and not thereafter. It needs to load 4 times in the game. Currently I'm doing this: var createPanels = function(){ // draw panels for (var i = 0; i < 4; i++) { lightPanels[i] = game.add.sprite(ProgressModel.gameRooms[i].x * game.width, ProgressModel.gameRooms[i].y * game.height, 'room-light-' + (i + 1)); lightPanels[i].name = i; lightPanels[i].inputEnabled = true; lightPanels[i].events.onInputOver.add(over, this); lightPanels[i].events.onInputOut.add(out, this); lightPanels[i].events.onInputDown.add(selectRoom, this); lightPanels[i].events.onInputUp.add(Up, this); } }; How should you create sprites in an array with events that are reusable on subsequent state loads? There are no errors, the inputOver event just doesn't fire (the input down works fine every time) Any input is much appreciated. Thanks, H Link to comment Share on other sites More sharing options...
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