staff0rd Posted November 3, 2016 Share Posted November 3, 2016 ZigZag is a short, re-imagining of the classic Snake game - and another collab with @TM999. Uses pixijs which I've become quite familiar with now, and is my first attempt at integrating matterjs. I'm again using GSAP for all movement, and howlerjs for sound. matterjs is in there for collision detection, but due to the nature of the game I don't need to update the physics every tick, rather I call an update on the engine only when the player performs an action. I'm completely new to physics engines, and the static? structure of matterjs functions took a while to get up to speed, but once you get a feel for the library it works pretty well and seems quite performant. There is some glue required considering pixijs is responsible for the graphics scene tree, and matterjs is responsible for the bodies, but the end result is quite nice, so I do recommend others to try matterjs if you haven't already. Play on Web Play on iOS Play on GooglePlay OkijinGames 1 Quote Link to comment Share on other sites More sharing options...
Goblet Ed Posted November 4, 2016 Share Posted November 4, 2016 Nice work Staff0rd. A refreshing spin on snake. I also like the art style, it is very clear even though there is a lot of detail in the textures. The beginning of the game is a little slow when you don't have as many segments but it picks up after you've got a few pickups. Quote Link to comment Share on other sites More sharing options...
umen Posted November 4, 2016 Share Posted November 4, 2016 looks great on moderen browser But , testing it on firefox 35.01 on ubuntu . the game is just blank . please test it can you please tell more what was your process developing the game for the mobile ? im not looking into pixi.js as cross platform engine for cross device development . thanks Quote Link to comment Share on other sites More sharing options...
staff0rd Posted November 15, 2016 Author Share Posted November 15, 2016 @umen I fired up an ubuntu vm and tried the game on firefox 35.01. It worked for me, so maybe some update i've done has fixed it? In regards to mobile, its the same game just hosted inside a UIWebView on iOS and a XWalkWebView on Android. Quote Link to comment Share on other sites More sharing options...
Jabadoo Posted November 15, 2016 Share Posted November 15, 2016 Very nice game, fresh and innovative mechanics. Worked well on desktop Chrome and Opera mobile browsers, but on mobile Chrome (v. 54.0) the screen started to flicker wildly and eventually went black. Game still continued based on sounds when i tapped screen. Nice work. Quote Link to comment Share on other sites More sharing options...
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