Olgo Posted November 2, 2016 Share Posted November 2, 2016 Hi everybody, I want to set manualy some bones position by updating their matrix, but it doesn't seems to work. Here is a little playground -> http://www.babylonjs-playground.com/#1BZJVJ#11 I currently have a lot of troubles when I deal with matrix transformations, that I don't understand. Can anybody help me please ? Quote Link to comment Share on other sites More sharing options...
adam Posted November 2, 2016 Share Posted November 2, 2016 http://www.babylonjs-playground.com/#1BZJVJ#12 Quote Link to comment Share on other sites More sharing options...
Olgo Posted November 3, 2016 Author Share Posted November 3, 2016 Thank you Adam. Another question, if I want to update the bone position each frames, the vertex positions aren't updated, why ? http://www.babylonjs-playground.com/#1BZJVJ#13 Is it a synchronization problem between bones data and vertex buffer ? Quote Link to comment Share on other sites More sharing options...
adam Posted November 3, 2016 Share Posted November 3, 2016 http://www.babylonjs-playground.com/#1BZJVJ#14 I should submit a PR for bone.translate and bone.setPosition. getzel 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 3, 2016 Share Posted November 3, 2016 PR valided..Publication to PG in progress Quote Link to comment Share on other sites More sharing options...
Olgo Posted November 14, 2016 Author Share Posted November 14, 2016 Thank you man, it works great ! DK, I agree, it could be interesting to manipulate bones in BJS (position, rotation, scale). Quote Link to comment Share on other sites More sharing options...
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